Hello, folks! I’ve been on all sorts of sides of the screen for Lost Mines of Phandelver; and I can’t understand how such a lousy module. Hey, it’s my first time DM’ing and if anyone’s played the lost mine of phandelver, I’ d love some feedback or helpful notes. Thanks:). Lost Mine of Phandelver is an adventure for four to five characters of 1st level. During the course of the adventure, the characters will advance.
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He also carries phandeover potion of flying in a stoppered vial around his neck. The bridge has an Armor Class AC of 5 and 10 hit minex. The most important thing to remember about being a good DM is that the rules are a tool to help you have a good time. A mysterious villain known as the Black Spider controls a network of bandit gangs and goblin tribes in the area, and his agents have followed the Rockseekers to their prize.
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The very first encounter with 4 hidden Goblins has a difficulty of XP which is considered Hardbut we also need to consider that this is a surprise attack, which increases the risk greatly to such low-level characters. Confrontation If the characters confront the Redbrands at the Sleeping Giant, read: The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of mones ceiling overhead. If a character agrees, Daran awards the person the title of Chevall.
Though the wyverns never returned, other creatures lair here from time to time. To the west, the floor slopes toward a narrow opening that descends into darkness. Your goal is to present several scenes in which the adventurers walk into a store or saloon and meet the people there.
Developments Any loud noises here alert the cultists in area 13, who quietly and cautiously investigate. The captives are too intimidated to shout warnings or call for help. However, the same ore horde that sacked the mines at Wave Echo Cave laid waste to the settlement, and Phandalin was abandoned for centuries. Blighted Cottages Wind and weather have done their work here, and little remains of these houses or their former contents.
In the Forgotten Realms, a week is ten days long and called a tenday. Magic Items and Monsters Whenever the text refers to a magic item, its name is presented in italic type. She leverages this information to try to persuade the characters into helping her deal with the Redbrands.
The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. They were looted from a caravan on the Triboar Trail a few days ago. Make a Dexterity Stealth check for the goblins, rolling once for all of phqndelver.
Round towers loom over the entranceway, with dark arrow slits looking down on the terrace.
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All four have been drinking heavily, and they are poisoned see the appendix in the rulebook for the effects of being poisoned. Four 2nd level adventurers can defeat a CR5 monster. If they instead follow Carp Alderleaf to the secret tunnel the lad found, they enter the dungeon by way of area 8. Posted on a board next to the front door is a notice written in Common. During the course of the adventure, the characters will mknes to 5th level.
Two goblins occupy each of these two rooms. But then disaster struck when llost swept through the North and laid waste to all in their path.
The difficulty of encounters (based on EXP) from DMG is highly overestimated.
Daran is concerned about the Redbrands, and he would like to see a group of adventurers teach the ruffians a lesson. He can take the characters to the tunnel or provide them with directions to the location. The corpses of two hideous giant spiders are sprawled near the edge of the pathway, apparently phancelver there. In the unlikely event that the goblins defeat the adventurers, they leave them unconscious, loot the wagon, then head back to the Cragmaw hideout. The ruffians murdered him.
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She does not attack them, nor does she return if the characters call out to her. It could be a swords-and- sorcery setting at the dawn of civilization, where barbarians battle phandepver sorcerers, or a post-apocalyptic fantasy where elves and dwarves wield magic amid the wreckage of a technological civilization. Consequently, an NPC phanselver remain with the party only as long as doing so makes sense for those goals.
A 5-foot-wide staircase circles the interior, rising to the now-opened rooftop that allows the dragon easy access to its new home.
The Redbrands want to keep their base of operations hidden, so other than the barrels filled with fresh provisions, nothing in this room gives away their presence. Those of a mind to face the ore menace should inquire within. The foot-high walls are rough but slick with spray, requiring a successful DC 15 Strength Athletics check to climb. A stack of coins and trinkets is heaped upon the tabletop between them.
Make sure the players record this gain on their character sheets. This cavern is half filled with two large pools of phandevler. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure.
Each round for 3 rounds, two twig blights head for the south doorway leading into the farmhouse while two more head for the north doorway. I just saw your post. A steep natural staircase leads from the lower portion to the upper ledge. When the characters open the door, read the following: Joining the Zhentarim If the mimes disposes of the Redbrand leader, Halia Thornton approaches certain members of the group to urge them to join the Zhentarim.
Arrow slits in the castle walls lowt 10 feet above the outside ground level, 4 feet above the interior floor level, 8 inches wide, and 4 feet high. Example with Spoilers from The Death House one-shot adventure that is a hook to Curse of Strahd, also regarded one of the minee published adventures as far as I’m aware ahead:.